You could do it later in the schedule, which could cause you problems. But when you’re doing performance capture for a lot of cinematics, with multiple actors - that’s not so simple to solve. We’ve come up with some really clever solutions to some of this, we built tiny recording studios in people’s houses. “Primarily performance capture, audio work. “Perhaps the biggest challenge has been when we need specialist locations, often physical locations,” Hulst said on the Official PlayStation Podcast. Santa Monica Studio Is Hiring June 2, 2021 Later in a tweet, God of War developing studio Santa Monica confirmed the delay to next year in a tweet. Hulst suggested during the Official PlayStation Podcast that the game’s launch was delayed because of the COVID-19 pandemic as well as challenges of access to performance capture talent.
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